

On day 20, I poison the first possible entrant, to end the day in record time.This way I can quickly approve entrant 9's papers on day 9 without studying them.

Because I don't give Corman Drex the paper on day 8, (s)he appears again on day 9.This means I can get the terrorist attack on day six faster, and day six will be shorter. I approve Jorji's obvious fake passport on day four, so he won't show up on day six. Jorji always involves lots of talking, and hence lots of time spent waiting.Sergiu is one of these special entrants, and I make sure to kill him as soon as possible, so he won't waste my time talking on any following days. This means that the day will also end so much later.

When the first entrant of the day is a guard, the boss, or the blue creeper, clock does not run during their visit.If I seem too heartless when dealing with some particular case, it's just because they talk too much. In general, I choose my denial/approval options for special entrants based on the number of lines the entrant will speak now or later, to maximize the number of entrants I can process during that day.Every day, after entrant 10 everyone is always completely random and unpredictable. Entrants 4, 7, and 9 onward have random and unpredictable papers. Example is day 3, where entrants 1, 3, 5 always have correct papers and entrants 2, 6, 8 always have incorrect papers. I can quickly stamp their passport without even looking at it. Most days there are some special, predefined entrants, who always have correct papers or wrong papers.(Getting 14 citations in a single day costs 335 credits in penalties + 70 credits in missed income, as seen on my Twitch channel.) Because it is entirely possible that you can process 20 entrants without running into a single smuggler, I cannot afford to turbo-approve everyone the heap of citations would grow prohibitively expensive, with a cumulative cost in hundreds of credits. If I do admit a smuggler, they will explode spectacularly and the day will end short, which is a fantastic thing for speedrun. Those days, I usually process regular entrants correctly, but if one would demand too much time, I deliver a random judgment. They are randomly generated after a certain number of entrants have been processed. There's also seven days where an entrant can be a smuggler, who will turn into a suicide bomber if admitted.I try to choose judgments that make statistical sense though. Number of citations is not a factor in the goals of this speedrun time is. There are nine days where a terrorist attack is scheduled to happen during the processing of a certain entrant.Incidental goals (which I did not aim for, but accomplished nonetheless): Fastest possible under these conditions.All family members alive and well in the end (does not matter if they suffer some days during the run).The most glorious ending: Ending 19, member of EZIC, which requires completing four of the five EZIC tasks.I am playing the Linux version (v1.1.67).
Papers please passport generator windows#
The game was released on August 8, 2013, for Microsoft Windows and OS X, and was released for Linux on February 12, 2014. It focuses on the emotional toll of working as an immigration officer, deciding whom to let in and whom to exclude from entering the fictional dystopian country of Arstotzka. Papers, Please is a puzzle video game developed by indie game developer Lucas Pope. A single-segment real-time speedrun of Papers, Please in 2:47:08 (in-game timer).
