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#Just cause 2 mods wapon full#
The sky’s basically the limit thanks to the devs’ full support, letting custom content creators rework anything in the game’s code from the ground up. Just Cause 2 has a thriving modding community, even today, with tons of different player models, custom vehicles/weapons and more.
#Just cause 2 mods wapon update#
Also the Just Cause 2 minimap would occasionally update you on your career statistics, adding some continuity to all the carnage you were wreaking and reminding you what a badass you are. But this one shows you the current cardinal direction of enemy helicopters, which is valuable information for not dying the second they open fire on you. Gaming has largely given up on minimaps, and I usually don’t think they’re very useful. Their PDA entries also added a ton of world-building to Panau, and came with clues so you could sleuth out each of their rough locations. I had a lot of fun hunting the colonels, since it gave the Sniper Rifle a place to shine and added a mini-boss to the settlement you were trying to defeat. Each had their own name and PDA entry, and one of your goals was to eliminate each and every one during your travels around the island nation. ColonelsĬolonels in Just Cause 2 were a unique set of 50 soldiers stationed across Panau. They did add one to Just Cause 4, but if the Steam reviews are any indication, that game had plenty problems of its own. I do not understand why they didn’t eventually port this gun forward into the sequel.
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Its ability to send anything flying, including your own vehicle, coupled with the grappling hook makes for some insanely entertaining experiences. The Air Propulsion GunĪs I’ve mentioned in an earlier article, the Air Propulsion Gun is among my favorite guns in any game ever. The water is also overwhelming, taking up more than half of the playable map, and there’s even less to do in it than before with the removal of Black Boxes. In contrast, Just Cause 3‘s Medici is entirely composed of the same desert-Savannah biome. Beaches, deserts, snowy mountains, jungle forests, metropolitan city scapes… You could extract yourself to a different island and feel like you were in a completely new locale. The best part is how there are multiple biomes scattered across Panau. Just Cause 2 has one of the biggest and most beautiful maps I’ve ever seen. But there were situations where you wanted to use the other ones to evade, seek cover, or break line of sight. I get that the Grappling Hook is the best option for 90% of situations. Sprinting, crouching, combat-rolling… A ton of basic mobility options were pruned from Just Cause 3. Rico is ridiculously overpowered on every difficulty, so I appreciated the ability to take off the kid gloves and really put my skills to the test. But I appreciated the option to kick things up a notch once I’d mastered the mobility and combat systems. The Just Cause franchise was never designed to be challenging, this I totally understand. In no particular order, these are the top 7 things I wish they’d kept going forward: 1. And while the game is certainly fun, I can’t help but feel disappointed at the many mechanics, features, and even weapons they left on the cutting room floor. So finally, during the last Steam Winter sale, I finally bought the complete Just Cause 3 collection for only $4 so I could see where the franchise has gone from its roots. “Alright, I’ve flown under 30 bridges! What’s next? …wait, that’s the last achievement?” I keep finding myself coming back despite having less and less available to do in my save file.
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I have hundreds of hours in the single-player and multiplayer modes combined. It makes you feel like you’re starring in a very explosive action movie. It’s the perfect mix of mobility, environmental destruction, and cheesy B-grade voice-acting. Just Cause 2 is definitely one of my favorite games of all time, at least in the top 3.
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